In his book Hertzian Tales, Anthony Dunne explored the idea of products as "material tales." Each and every product, he argued, will inevitably change the way we act, think and feel in a given situation.
Read MoreThank you for the warm welcome, intersting insights, good questions and delecious food go out to Gerhard, Susanne and Philipp from the Information Management Research Group at theUniversity of Zürich. And the very same goes out to the attentive pack at Google. Thank you Mitch.
Read MoreGetting older poses a lot of challenges. One is to cope with increasing social isolation - a lack of relatedness. But "loneliness" is not only a result of increasing health problems and according limitations in personal mobility. It is a natural consequence of an ever narrower circle of friends. The telephone takes a central role in mediating relatedness, but at the same time it introduces a host of problems due to its design. Kathrin Völker did an analysis of older people's social situation and their use of the telephone...
Read MoreWe had interested visitors and inspiring conversations. As one participant said: "It is not only Experience Design. It is technology for all the right reasons". Enjoy some impressions from the exhibition.
Read MoreSarah Diefenbach und das Team vom Fraunhofer IESE stellen ihr Interaktionsvokabular auf der UPA International 2010 in München vor. Dieser Beitrag ist im Rahmen des FUN-NI-Projekts entstanden.
Read MoreIn their semester abroad at the Helsinki University of Art and Design, Kai Eckoldt and Benjamin Schulz (supervised by Ilpo Koskinen) set out to create social experiences in a car. In one of their projects, they hacked a little drum computer, put the touch sensors at various places, such as floor mats, the steering wheel, seats, and hooked up the sound chip to the car's stereo. Have a look at the video, and watch what can happen:
Read MoreKoji Wakayama just made me aware of designingtime.se, featuring the work of the Experience Design Group at the Konstfack University College of Art, Crafts and Design, Stockhol, Sweden. Greetings!
Read MoreHave you ever wondered about the appeal of building paper planes? Christian Klemm and Christopher Sens took a look and found a recurring pattern: A plane is built, immediately tried outand then optimized with the goal to create the most beautiful flight path.
Read MoreDas Forum für Entwerfen e.V. veranstaltet am Freitag den7. und Samstag den 8. Mai ihr 18. Forumgespräch in den Räumen der HFG Ulm. Thema ist "Der kurze Weg zum Glück. Gebrauchstauglichkeit als Versprechen und Chance in der Gestaltung". Wer mag, trifft mich dort am Freitag! 16:30 Uhr: Experience Design: Von der bloßen Gebrauchstauglichkeit zum freudvollen Erleben (Prof. Dr. Marc Hassenzahl, Folkwang Universität, Essen)
Read MoreUser Experience is about happiness and well-being. As I wrote elsewhere: "Usability wants us to die rich, UX wants us to die happy." In that sense, Experience Design is about designing interventions, which make people feel better - or happier? - or make their lives more meaningful? - or less miserable? You get it ... this is where the trouble starts.
Read MoreJan Brechmann and Arne Loermann explored the idea of a cute, autonomous pet-like creature, which calls energy consumption to the attention of its owner and "rats on" the most notorious devices in the household – Meet Greenbro.
Read MoreIt took a while to post it, but here it is ... Already last year, Mark Blythe, Effie Law and I edited a special issue on Experience Design in the New Review of Hypermedia and Multimedia. It features a more designerly perspective on and some reflections about Experience Design itself and its relation to common approaches and views in Human-Computer Interaction and Design.
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