What makes your heart sing?

Getting older poses a lot of challenges. One is to cope with increasing social isolation - a lack of relatedness. But "loneliness" is not only a result of increasing health problems and according limitations in personal mobility. It is a natural consequence of an ever narrower circle of friends. The telephone takes a central role in mediating relatedness, but at the same time it introduces a host of problems due to its design. Kathrin Völker did an analysis of older people's social situation and their use of the telephone...

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Drumming for the better co-experience

In their semester abroad at the Helsinki University of Art and Design, Kai Eckoldt and Benjamin Schulz (supervised by Ilpo Koskinen) set out to create social experiences in a car. In one of their projects, they hacked a little drum computer, put the touch sensors at various places, such as floor mats, the steering wheel, seats, and hooked up the sound chip to the car's stereo. Have a look at the video, and watch what can happen:

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Positive Psychology

User Experience is about happiness and well-being. As I wrote elsewhere: "Usability wants us to die rich, UX wants us to die happy." In that sense, Experience Design is about designing interventions, which make people feel better - or happier? - or make their lives more meaningful? - or less miserable? You get it ... this is where the trouble starts.

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Special Issue: Experience Design - Applications and Reflections

It took a while to post it, but here it is ... Already last year, Mark BlytheEffie Law and I edited a special issue on Experience Design in the New Review of Hypermedia and Multimedia. It features a more designerly perspective on and some reflections about Experience Design itself and its relation to common approaches and views in Human-Computer Interaction and Design.

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