Drumming for the better co-experience

In their semester abroad at the Helsinki University of Art and Design, Kai Eckoldt and Benjamin Schulz (supervised by Ilpo Koskinen) set out to create social experiences in a car. In one of their projects, they hacked a little drum computer, put the touch sensors at various places, such as floor mats, the steering wheel, seats, and hooked up the sound chip to the car's stereo. Have a look at the video, and watch what can happen:

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Positive Psychology

User Experience is about happiness and well-being. As I wrote elsewhere: "Usability wants us to die rich, UX wants us to die happy." In that sense, Experience Design is about designing interventions, which make people feel better - or happier? - or make their lives more meaningful? - or less miserable? You get it ... this is where the trouble starts.

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Special Issue: Experience Design - Applications and Reflections

It took a while to post it, but here it is ... Already last year, Mark BlytheEffie Law and I edited a special issue on Experience Design in the New Review of Hypermedia and Multimedia. It features a more designerly perspective on and some reflections about Experience Design itself and its relation to common approaches and views in Human-Computer Interaction and Design.

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Aesthetics in interactive products: Correlates and consequences of beauty

Beauty matters. Certainly, most people would agree. Beauty is an important ingredient of our daily lives. We admire and praise the beauty of nature, architecture, music, other people – an ugly color or an awkward form easily repels us. Given its pervasiveness, the lack of research addressing beauty (or aesthetics) in Human-Computer Interaction (HCI) is striking (see Tractinsky, 2005).

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The "Beauty Dilemma"

The empirical study of aesthetics in Human-Computer Interaction (HCI) is concerned with – among other topics – the relationship between beauty and usability and the general impact of beauty on product choice and use. Specifically, the present paper explores the notion of a "beauty dilemma" – the idea that people discount beauty in a choice situation, although they value it in general (i.e., they are not choosing what makes them happy). We explored this idea in three studies with a total of over 600 participants.

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Submit a short paper to Designing Interactive Systems (DIS 2010) ...

... but beware the deadline: 1. May 2010. This year, I am -- together with Mark Blythe -- short-paper chair for Designing Interactive Systems 2010 (DIS). It isa wonderful bi-annual conference, which "brings together professional designers, ethnographers, systems engineers, usability engineers, psychologists, design managers, product managers, academics and anyone involved in the design of interactive systems." This year it will take place in Arhus, Denmark, from the 16. to the 20. of August, 2010.

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TalksMarc Hassenzahl
Eggsplat - a competence experience

A three year old - especially if she is your own daughter - is definitely sweet. What else could a parent say? However, if it comes to particular activities, the explosive mixture of will, stubbornness and underdeveloped motor skills can be a true nightmare. Take baking, and especially cracking the eggs, as an example. Every kid wants to do it, none is good at it, and you end up with a lot of eggshell in the batter. What is needed is a way for three year olds to crack eggs in an experiential way. In a student project on experience design, Luisa Dursun and Annabell Meierkordt, devised a tool – Eggsplat – which is supposed to make cracking eggs fun.

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