Matthias Laschke, Sarah Diefenbach and Daniel Ullrich in deep contemplation about their latest projects.
Read MoreIf it comes to music, experiences are central. Concert "industry" is constantly rising. In 2009, people were willing to pay an average of$64 to see a top 100 act in the US, that is, to pay for an event, which is typically consumed in less than three hours. Such experiences get a good part of their positivity from personal meaning and re-experiencing.
Read MoreSarah Diefenbach, Matthias Laschke, Claudia Nass from our cooperation partner IESE, and from the Daniel UllrichTechnical University Darmstadt will present on this year's NordiChi 2010 in Iceland. Monday, October 18., 11:00: DESIGNi – A Workbench for Supporting Interaction Design by Claudia Nass, Kerstin Klöckner, Sarah Diefenbach, Marc Hassenzahl. This is a result of the FUN-NI project.
Read MoreUlrich Pontes hat ein kleines Interview mit mir für die Süddeutsche Zeitung geführt. Hier als .pdf. Kommentar auf: Ich Marke Du Jane
Read MoreMeet me at the Berlin Technical University of Art on the 12. October, 19:00 Uhr. Johannes Osterhoff invited me for the Dropshadow Talk. I am going to talk about - surprise, suprise - Experience Design. See you there!
Read MoreSarah Diefenbach hält am Mittwoch, den 29. September, 8:30 Uhr einen Vortrag zum Thema "Usability versus Schönheit. Was wiegt schwerer für Produktwahl und Erleben?" inder Arbeitsgruppe "Mensch-Maschine Interaktion I: Usability und User Experience".
Read MoreIn line with an experience-driven approach to technology design, Matthias Laschke suggest linked. as a communication device for teenage boys. An ethnography-inspired study revealed that teenage boys tend to "squabble" to express and fulfill their need for relatedness and physicality. linked. draws upon this.
Read MoreWenn zwei Jungen sich raufen, bedeutet das nicht gleich, dass sie Streit haben oder sich nicht mögen. Häufig bedeutet es sogar genau das Gegenteil – "sich kabbeln" wird dann zum Ausdruck von Verbundenheit und Nähe. Die vorliegende Arbeit präsentiert ein Konzept zur technologischen Vermittlung des "Kabbelns" bei Jungen im Alter von 10-14.
Read MoreFor many in business, designing the experience before the product seems a weird thing to ask for. In the end, it is all about computers, mobile phones, game consoles, or washing machines – concrete products addressing concrete tasks. Yes, they should look and feel good, but, hey, working, talking, playing, washing is what people do and we provide products to do so. It is all about the product. This is at best "self-absorbed" as David Grzelak pointed out in his a brief opinion on Advertising Age. I would call it ignorant.
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